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Dar'kas United Clans

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Post by Dragonsploof Sun Jul 03, 2016 8:41 am

Species Name: Dar'kas
Species Adjective: Dar'kas
Empire Name: Dar'kas United Clans
Empire Adjective: Dar'kas
Phenotype: Mammalian
Traits: Adaptive,Nomadic,Repugnant
Short Description of Species: The Dar'kas are large eared, grey humanoids.

Ethos: Fanatic Spiritualist,Militarist
Government: Divine Mandate
Homeworld: Mardas Planet Type: Tomb World

Civilization: Fledgling Empire

Short Description of Empire and History: The current system of government is based on around 140 clans with 20 being the most powerful. The United Clans were formed by the Hallowed Clans Leader Archprophet Gurtan predecessor of the current Archprophet Ruthur. Gurtan lead a Great Holy War against the clans he called The Heretics for twenty years he lead a coalition of Twenty Clans that rallied to him they eventually conquered the planet. He preached that the world before the cataclysm was destroyed because they were stagnant and decedent and the god Dret was displeased so he threw Armageddon at them but now he has shown them Eden a world of paradise that they must reach.    

Military: 4      
Naval: 1 They are very inexperienced with naval combat with boats only really being used for transportation.    
Ground: 5 Many clans use armed forces to control their territory and the Dar'kas strong tradition of war and combat have made many army's the most prestigious on the planet.

Economy: 2
Industry: 4 The production of materials is considered very important to the Dar'kas but many factorys are from before the cataclysm so they are old and not well maintained.      
Tertiary Goods: 2 Many tertiary goods manufacture is done at homes or in the most preserved of factory not many are built anymore.

Technology: 3
Researched: 2 Research is heavily controlled by the Church as to see if it would be heretical. Another problem is that not many scientists are trained as most young men either go to the Military or Church.
Scavenged: 4 Scavenging is where most technology comes from such as the star-ship schematics found in an old laboratory and the Atomics found in ancient missile bases.

Diplomacy: 3
Understanding: 1 Diplomacy was never a strong suit of the Dar'kas with minor incidents leading to inter clan wars and practicly no one but the Churches Missionary's being trained in diplomacy of any kind.  
Espionage: 5 However The United Clans are very used to spying,assassinations and other acts of espionage many leaders have full cadres of bodyguards following them wherever they go.  

Culture: 3
Internal Stability: 5 Due to indoctrination by the Church the current generation is fanatically loyal to the government if the Archprophet told to warring clans to stop they would in an instant.
Marketability: 1 Dar'kas culture  is rather unappealing to even themselves some clans have ritual cannibalism which many clans find horrible.

Quirk: Armies of the Dar'kas are fanatical in battle never running out of morale to keep fighting but due to their fanaticism they take more damage in combat.
Quirk: Many organizations of missionary's exist and without being tied to the Government go to new places to convert locals peacefully or otherwise they are however normally unsuccessful this has lead to calls for Holy War in the past.


Last edited by Dragonsploof on Wed Nov 30, 2016 1:48 pm; edited 3 times in total
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Post by Caspoi Sun Jul 03, 2016 8:44 am

Welcome back.

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Post by Dragonsploof Sun Jul 03, 2016 8:51 am

Thank You this new galaxy seems interesting.
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Post by The Clans Sun Jul 03, 2016 11:35 am

Road war time!
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Post by Dragonsploof Sun Jul 03, 2016 11:37 am

I do not know what you just said could you explain?
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Post by The Clans Sun Jul 03, 2016 11:44 am

Our empires are both tomb world dwelling post apocalyptic survivors. Mine use cobbled together vehicles to fight on the ground.
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Post by Dragonsploof Sun Jul 03, 2016 11:50 am

Oh god you'll give one of the clans a very heretical idea.
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Post by The Clans Sun Jul 03, 2016 12:01 pm

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Post by Dragonsploof Sun Jul 03, 2016 12:06 pm

Is their any advice to give for my empire
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Post by The Clans Sun Jul 03, 2016 12:26 pm

Having armies that don't decrease in morale is a pretty big deal.
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Post by Dragonsploof Sun Jul 03, 2016 12:37 pm

Do you have an idea that would make it less powerful?
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Post by The Clans Sun Jul 03, 2016 1:12 pm

Dude, you're good to go.
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Post by Dragonsploof Sun Jul 03, 2016 1:13 pm

Ok
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Post by Vagrant Hero Mon Jul 04, 2016 7:58 am

Galactic politics will be most interesting once all the major players are aware of each other. Expect much in the way of conflict.
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Post by Dragonsploof Mon Jul 04, 2016 8:04 am

Conflict but of course how in the name of Dret would we convert all of the galaxy and find Eden without a few minor skirmishes.
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Post by Vagrant Hero Mon Jul 04, 2016 8:13 am

Mass conversion with a struggle? Preposterous! Only by the sword can the ambivalent be persuaded to accept the truth faith. Deus Vult!
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Post by Dragonsploof Mon Jul 04, 2016 8:14 am

Deus Vult!
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Post by Vagrant Hero Tue Jul 05, 2016 5:18 pm

I do actually have a recommendation for the unbreakable morale quirk. I'd say that they would be correspondingly more vulnerable to attacks due to the fervor and lack of fear of death. Not as vulnerable as if they would be if their morale broke, 'cause that would make unbreakable morale pointless, but a minor penalty nonetheless. What do you think?
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Post by Dragonsploof Thu Jul 07, 2016 12:00 pm

I think that is a good idea thanks.
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