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Post by Caspoi on Wed Jun 22, 2016 8:44 pm

Best to restart this topic.


By the way am I allowed to give my species more genetic traits considering how that is what they are specialized in?

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Re: Discussion

Post by Offizier Necro on Wed Jun 22, 2016 11:43 pm

I would guess that it would be considered genetic modifications and would be okay, but I'd wait for Theclans to give his opinion.


Anyways, unrelated: Joe, could you please temporarily unlock my Crucible of Freemen thread in the Aftermath roleplay or just quote it here for me to quote from? I don't want to manually re-add all the links in it by hand or risk missing one.
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Re: Discussion

Post by Joe Joerson on Wed Jun 22, 2016 11:52 pm

I'll just leave this here, there are a lot of links in this, I have no idea how you have patience.

Can Quote from here:
Crucible of Freemen
Adjective: Freeman
Government: Indirect Democracy
Current Model Citizen: Claryse Garalson
Ethos: Materialist; Fanatic Individualist
FTL: Warp
Ship Weapons: Missiles, supplemented by crude ballistics
Capital World: Home (Continental)
System: Haven
Language: Various. The Lingua Franca and official language is a creole language known as Nastur.
Description: The Crucible of Freeman is an indirect democracy that focuses on supporting freedom, which includes having a capitalist economy. The official leader is the Model Citizen, equivalent to a president, and is popularly elected via instant-runoff voting.

The upper house of the bicameral legislature is elected via party-list proportional representation, while the lower house is elected via single-member voting districts with instant-runoff elections.

The Revolutionary Committee is a small group consisting of the original founders of the government serving the purpose of guiding their thought-child. The Revolutionary Committee can veto laws by unanimous vote and act in emergencies, but is mostly inactive at the moment due to the current lack of any pressing situations or foreign nations. The Revolutionary Committee originally consisted of all the top figures of the revolution, but due to abandonments and deaths, the small group has been whittled down to only three members: The Executive, the Herald, and the Knight. The titles of the members hold no merit and are merely for show; they are selected by themselves and are approved by the other members. All members of the Revolutionary Committee are equal to one another (unless they are incapable of participating such as due to leaving the Committee or holding high office). Technically new members may join the Revolutionary Committee if approved by unanimous vote of the incumbent members, but no one has ever achieved such a feat, especially due to the Herald's zealous condemnation of the idea of birthright and hereditary offices.


History: Unbeknownst to the inhabitants, they are not native to their Home. Millennia ago, humans lived on a planet known as Earth. The people of Earth established a colony on the world of Home. The colony's location was likely picked for mining purposes, as there is a relatively abundant supply of uranium left on the planet. For reasons only known to lost artifacts hidden deep in the underworld and heavens of Home and Earth, the colony collapsed.

In the post-apocalypse, people resorted to becoming bands of scavengers, raiders, and hoarders. Over time, all technology was lost and forgotten by the humans of Home. The collapse of infrastructure meant no power for computers and machines, no computers and machines meant no access to data or manufacturing, no access to data or manufacturing left them with empty guns and pointy sticks. In short, the final situation left humanity at their first situation: tribes.

Eventually, they worked their way up to civilizations and gradually figured out science and technology once more. They've finally reached a rough equivalent to mid-20th century Earth.

However, more recent history is not much more peaceful than the beginning of Home. During a massive series of wars called by many names, the Endless Empire annexed many smaller nations and eventually conquered even its rival superpowers. The world was united under a single banner, with controversial appeal. It provided free healthcare, welfare, work benefits, and many other beloved things to most people, but covertly spiked the drinking water of ethnic groups that were too dark, light, or otherwise declared less than ideal with spermicidal compounds and other sterilizing agents. They also vigorously pursued moral cleanliness and social authoritarianism, hammering propaganda into children at a young age and silencing anyone spreading "bad morals" or anything else not toeing the line.

Despite the benefits of the global regime, a global resistance movement was started by a disgruntled director who was banned from making his unsuccessful experimental films that exalted individualism. It took almost ten years, but eventually the guerilla operations of the revolution managed to collapse the government, publicly execute the royalty, and establish a new republic founded upon individualism. Specifically, it was one day less than ten years after the global unification that the government was replaced, as an intentional act of spite towards the Endless Empire by making the "endless" empire last less than a single decade.

The new government was initially shaky as it was the first democratic government to rule the world, but the first Model Citizen was stubborn enough to keep everything together long enough to stabilize. The current Model Citizen has not done much of note and has been letting the legislature do most of the governance.

Humanity has recently discovered an ancient object in orbit, presumably a ship or space station, that contained advanced technology and information from before the collapse. It has not been as useful as would be expected due to several factors, including the lack of advanced materials to replicate the devices, the majority of provinces banning the "alien" recordings, and simply the age of the ship. However, there have been some success at primitively reverse-engineering the FTL communications and FTL drive, even if scientists don't understand the physics principles behind quantum entanglement and spatial distortion yet. There also have been translations and remakes of the media on the ship, cashing in on the goldmine of previously untold stories.

Humanity once again stares at the inky void and throws out its arms, welcoming the adventures of the void with nervous anticipation. The Crucible of Freemen has a basic space station and is preparing to unveil the "first" spaceships to explore the stars.


Species
Collective/Singular/Plural Names: Humanity/Human/Humans
Adjective: Human
Traits: Natural Engineers; Quick Learners; Resilient; Slow Breeders
Homeworld: Earth (Continental)
Description: Humans are bipedal mammalians who are mostly hairless and have various oddities, but do have prominent hair on their scalp and have various minor patches of hair for heat retention or nonverbal communication assistance. They have various eye colorations for light levels and have unusually prominent sclerae that assist with body language. They have red iron-based blood which shows through their skin in some ethnicities, resulting in various red hues to the skin in some ethnicities and only yellow hues being visible in others, but the skin color generally does not have a very high saturation value. What little hair humans do have comes in hues of yellow and red, and varying levels of saturation and brightness. The hair color varies much more wildly than the skin color, and is generally a more noticeable color as well such as a shiny black or flaming orange compared to the beiges, browns, and off-white skin colors. During old age, humans tend to lose connective tissue, resulting in skin sagging and wrinkling. They also lose hair pigmentation or even the hair itself, resulting in grey-white hair and even further balding.

They are also particularly endurant for a mammalian of their size, as they evolved as pursuit predators. They can cover almost absurd amounts of ground compared to other animals, which they evolved to literally out-jog animals to their overexerted deaths without a fight. Another similarity to "movie slashers" is that they can withstand wounds that would be certainly fatal for other animals and keep on functioning, and ludicrously so while particularly determined or intoxicated. Speaking of intoxication, it's even an almost universal custom in humans cultures to deliberately ingest poisons for recreational purposes. There even used to be a hypothesis on old Earth that human civilizations first formed so that they could grow enough crops to ferment into poisons for this recreational usage, as hunting and agriculture were capable of sustaining individual families' need for food without the grand schemes of civilization.

A difference between the humans of Home and their Earth counterparts, however, is their stature. Due to some sort of genetic technology in the ancient past, all males and all females of Home (outside of deformities and childhood malnutrition, of course) have the same proportions and body type, with males being 1.80m (5'11") tall and females being 1.75m (5'9") tall. This is results in mass production of goods becoming much easier, including the knight-style plate armor that is vital to the modern military of Home.



Power Scale
Military: 1 (3-4 for army; 0-1 for navy)
Economy: 5
Technology: 1
Diplomatic: 3
Cultural: 4
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Re: Discussion

Post by Offizier Necro on Thu Jun 23, 2016 1:53 am

@Joe Joerson wrote:I'll just leave this here, there are a lot of links in this, I have no idea how you have patience.
Thanks man! Posted my app with all the information transferred over. I even put links in IC posts (e.g. when music is playing), so it's not a surprising thing on my end. I put a lot of research into IC matters at times.



For example: The "knight armor" in there is actually a practical thing and not just a gimmick, as "strap a big metal plate to their chest" was the only form of body armor (other than helmets) back then and was exclusively reserved for specialized soldiers like shock troops or paratroopers. The reason that knight armor went out of style was because it was insanely expensive to make because of the craftsmanship and guns making it so that knights and musket-armed conscript were comparable in military might, but a conscript with a gun and some ammo is VASTLY cheaper to get en mass than intricately hand-crafted set of knight armor and an entire lifetime of training.

However, what if a full set of knight armor was cheap? What if it was feasible to give random recruits full sets of knight armor? With the industrial revolution making mass production of parts cheap and interchangeable parts making mass production of multi-component items like rifles and automobiles cheap, it would be fully feasible for knight armor to be an option for World War equipment if everyone had identical physique (The fluff reasons for this being the case is currently a secret to be discovered).

In addition, knight armor is effectively almost weightless to the wearer due the carefully-designed joints transferring the weight of the upperbody down the joints and to the ground, making the only effort necessary on the user being the simple task of standing up. Uranium is extremely good for armor and is even used in modern tanks like the Abrams, so the effective weightlessness of knight armor combined with the density and strength of uranium means that this would be the best possible armor before the invention of ceramics and plastics. Aluminum and steel "knight armor" would serve different purposes, such as cheaper armor or, if given proper modifications, "space combat gear".
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Re: Discussion

Post by Joe Joerson on Thu Jun 23, 2016 2:45 pm

Looking into Knight armor and making it out of depleted uranium, it could work. I mean normal steel knight armor isn't actually that heavy (15-25 kg on average), admittedly wouldn't stop a bullet from a rifled gun. However that depleted uranium armor might, or maybe just be strong enough to deflect doesn't really matter.

To be able to field a fairly large number of "Knights" with such depleted uranium armor would require a fairly developed nuclear industry, and such product would be limited initially until a large stockpile had been made. Likely only used for special forces, tanks, ammunition and the like. Could still use steel platemail for normal infantry but in any large scale war would likely just be detrimental. Only useful in melee or other situations and takes away steel, and other valuable wartime materiel from building tank and trucks.

Kevlar would be better for common infantry but is in our timeline invented in 1965 when looking for stronger tire materiel.

Take what you will from my ramblings.
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Re: Discussion

Post by Offizier Necro on Thu Jun 23, 2016 4:32 pm

@Joe Joerson wrote:Looking into Knight armor and making it out of depleted uranium, it could work. I mean normal steel knight armor isn't actually that heavy (15-25 kg on average), admittedly wouldn't stop a bullet from a rifled gun. However that depleted uranium armor might, or maybe just be strong enough to deflect doesn't really matter.

To be able to field a fairly large number of "Knights" with such depleted uranium armor would require a fairly developed nuclear industry, and such product would be limited initially until a large stockpile had been made. Likely only used for special forces, tanks, ammunition and the like. Could still use steel platemail for normal infantry but in any large scale war would likely just be detrimental. Only useful in melee or other situations and takes away steel, and other valuable wartime materiel from building tank and trucks.

Kevlar would be better for common infantry but is in our timeline invented in 1965 when looking for stronger tire materiel.

Take what you will from my ramblings.
What I'm doing with my nation is using natural uranium, which is still 99.3% of the "good" isotope of DU and 0.7% of the nuclear power/weaponry isotope, compared to the 99.7%/0.3% of DU. DU has 60% of the radioactivity of natural uranium, but natural uranium isn't very radioactive to begin with.

Radiation Level:
Source: http://talknuclear.ca/2014/08/just-how-radioactive-is-uranium-ore/

There'd still be an issue with cancer and birth defects, but these guys don't know about the long-term effects of radiation yet and still use asbestos, so uranium knights are fair game to them in that regard. However, it'd still probably be fairly expensive to use on every last grunt and it'd be more useful elsewhere as you said so I'll keep that in mind. I definitely intend on it being used by heavy shock troopers, since the weight-carrying capacity bonus would allow some nifty stuff.

Part of my gimmick is that my guys don't really have much in the way of plastics yet, which is partly because it takes a long time for crude oil (to make petrochemicals from) to reach the conditions for forming and it seems like life has been spread artificially given how rare the conditions for life forming are IRL compared to its abundance in Stellaris. Ethanol crops, ho!
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Re: Discussion

Post by Joe Joerson on Thu Jun 23, 2016 5:17 pm

Well that changes it a little.

I mean not that much but a little. They would still likely alloy it with minute amounts of titanium and various other elements, (About 2% not much compared to the vast majority of the piece,) to strengthen it to be able to effectively deflect and/or stop AP rounds. Likely would wear some kind of cloth between the armor and the wearer of such, for padding in case of hits if nothing else.

In any case I think everyone will be happy to be able to exercise the right of calling the humans crazy monkeys or some variation of such. tongue

And hey maybe someone will get the chance to show the other use of Uranium to the humans sometime... Twisted Evil
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Re: Discussion

Post by Offizier Necro on Thu Jun 23, 2016 6:57 pm

@Joe Joerson wrote:Well that changes it a little.

I mean not that much but a little. They would still likely alloy it with minute amounts of titanium and various other elements, (About 2% not much compared to the vast majority of the piece,) to strengthen it to be able to effectively deflect and/or stop AP rounds. Likely would wear some kind of cloth between the armor and the wearer of such, for padding in case of hits if nothing else.
Yeah, they'd probably alloy it with something but I don't know enough about metallurgy to say what. But I already had padding in mind, as that was already used by knights back in the medieval ages under their metal armor. Same principle as bicycle helmets with their hard inside and padded inside. Not sure if I'll use cloth or asbestos for the padding, since asbestos might be too insulative and cause heat stroke if covering a whole body in the stuff.


@Joe Joerson wrote:In any case I think everyone will be happy to be able to exercise the right of calling the humans crazy monkeys or some variation of such. tongue
Yup yup, that was exactly what I was going for. I'll be happy to see such remarks in the future. Humanity, fuck yeah. "I'm not a crazy monkey... I'm a mad scientist"

@Joe Joerson wrote:And hey maybe someone will get the chance to show the other use of Uranium to the humans sometime... Twisted Evil
Sadly I can't see any form of power other than nuclear fission that my guys could use for starships. I had to bump up the tech level slightly higher than I wanted because solar panels aren't practical for the size of Stellaris ships (especially in combat) and internal combustion engines wouldn't be practical for obvious reasons. IRL we had nuclear bombs before nuclear reactors, but I think I'll keep actual nuclear bombs in the experimental stage for Haven's humanity. I'm not entirely sure about this either, as the starting missiles in Stellaris are described as high-yield nuclear warheads, so I'm not sure how crippling it will be to be using conventional weaponry instead of nuclear weaponry. Melting through ships with sticky metal as hot as the surface of the sun is pretty neat, but is it as powerful as HIGH-YIELD NUCLEAR WEAPONS? Eh. Decisions decisions. Currently thinking of going with more conventional missile spam. Quantity over quality.

But yeah, I have fun stuff lined up in my attempts to make up for a lack of high-tech stuff.
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Re: Discussion

Post by Joe Joerson on Thu Jun 23, 2016 7:56 pm

Would likely use titanium or steel depending on whatever is less limiting. I originally said titanium because that is what is often used with deplete Uranium today but I could see steel being used if insufficient titanium mining and capabilities exist.

One of the major issues Knights had was during long terms of fighting, heat would be a major killer, using normal cloth padding so as to prevent any serious breaks from the heavy hits on their armor. Cloth is useful because it also keeps sweat from leaving allow for more heat transference, depends on the battlefield I suppose.

So in terms of the Roleplay, should we start? Or not yet? Opinions?
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Re: Discussion

Post by Caspoi on Thu Jun 23, 2016 8:00 pm

I Think that the sooner we start the better.

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Re: Discussion

Post by The Clans on Thu Jun 23, 2016 9:43 pm

@Caspoi wrote:Best to restart this topic.


By the way am I allowed to give my species more genetic traits considering how that is what they are specialized in?

Oh yeah, if they're specialized in it slot it in as a Quirk.
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Re: Discussion

Post by Offizier Necro on Thu Jun 23, 2016 10:36 pm

@Joe Joerson wrote:Would likely use titanium or steel depending on whatever is less limiting. I originally said titanium because that is what is often used with deplete Uranium today but I could see steel being used if insufficient titanium mining and capabilities exist.
I think I'll just neglect mentioning it in canon since the exact composition wouldn't matter a ton and I don't feel comfortable enough with my level of knowledge.

@Joe Joerson wrote:One of the major issues Knights had was during long terms of fighting, heat would be a major killer, using normal cloth padding so as to prevent any serious breaks from the heavy hits on their armor. Cloth is useful because it also keeps sweat from leaving allow for more heat transference, depends on the battlefield I suppose.
I just had the thought of soaking the cloth/asbestos so that it would keep the wearer cool for a good amount of time, but then I realized that would be a mildew nightmare. They'd have to remove and clean the padding often if they did that, which would make it need a lot more between-battle maintenance. Hm.

@Joe Joerson wrote:So in terms of the Roleplay, should we start? Or not yet? Opinions?
I don't see why not, unless we're waiting to invite more people or something.
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Re: Discussion

Post by The Clans on Thu Jun 23, 2016 10:39 pm

We can start whenever y'all get ready. It don't make no difference to me what the world thinks about us, baby.
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Hear ye, Hear ye, the Admin speakith

Post by Joe Joerson on Thu Jun 23, 2016 10:49 pm

So I guess...

I Declare the Second Roleplay, Brave New World Roleplay, Open!

Or something because I can apparently do that because of Admin powers.

But no Like I wasn't actually stopping anyone so yeah.

Seriously lets just go write up whatever and post it instead of writing and reading awkwardly long and unnecessarily grandiose proclamations by myself.

Anytime now, I will stop typing awkwardly long posts.

At some point.

In the future.

I will do that.

Yes.

That is a thing that will happen.



I am just gonna stop now.
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Re: Discussion

Post by Offizier Necro on Fri Jun 24, 2016 6:15 am

Alright, so I got my first IC post up. I hope it was the right length, quality, and all that, but I feel that it was a bit long of a post for something like "We did literally one jump". It's an introduction to what will probably be the two most important characters, which was the true purpose, but it's also a jumping point if anyone wants to make contact with the crazy apes.
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Re: Discussion

Post by The Clans on Fri Jun 24, 2016 11:07 am

Also, everyone make sure you include what civilization type you are in your Empire posts. Whether you're peaceful expansionists or what have you.
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Re: Discussion

Post by Zuko Darkborn on Fri Jun 24, 2016 12:14 pm

How is time going to work in this?
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Re: Discussion

Post by Caspoi on Fri Jun 24, 2016 12:49 pm

We could have that one real life day is a month. Some exceptions may appear when there are diplomatic talks of course as those rarely take half a year to finish.

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Re: Discussion

Post by The Clans on Fri Jun 24, 2016 3:59 pm

Presumably the same in Aftermath, without any real rhyme or reason? We're all fairly active, we could go as fast or as slow as we want.
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Re: Discussion

Post by Zuko Darkborn on Fri Jun 24, 2016 6:00 pm

Well, that makes sense, but I had to make sure. Especially in early cases like this, were most people have presumably not met each other yet, it would be strange.
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Re: Discussion

Post by Joe Joerson on Fri Jun 24, 2016 6:56 pm

Well Zuko's race is certainly gonna have fun. The Call of the Swarms indeed.
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Re: Discussion

Post by Caspoi on Fri Jun 24, 2016 7:08 pm

Excuse me?

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Re: Discussion

Post by Joe Joerson on Fri Jun 24, 2016 7:13 pm

Relevant Here.
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Re: Discussion

Post by The Clans on Fri Jun 24, 2016 7:57 pm

@Joe Joerson wrote:Relevant Here.

He's a damn witch!
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Re: Discussion

Post by Joe Joerson on Fri Jun 24, 2016 7:59 pm

Theclans wrote:He's a damn witch!

A very informative statement. Gives a full view of what you mean.
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Re: Discussion

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